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EVENT Raid 20! - Risking the Oriskany
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RULE SET AirWar c21, with
house rules. Aircraft are 1:600 models
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DESCRIPTION On November 18, 1952 the USS Oriskany (CV-34) is off Vladivostok when its radar detects up to 20 aircraft approaching. Its CIC vectors 4 Panthers on CAP to
intercept. In the scrap that follows up to 5 Russian MiGs are damaged or destroyed. But
suppose that the Russians had something more in mind than a dogfight?
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# of Players 2 at a time, multiple plays, can do as a team
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Rule Set Board Game S&T 250 - larger
components to fit convention table
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Description Red
Dragon Rising - a convention-sized version of the strategic-level game from S&T #250, the People's Liberation Army/Navy
throwing it's weight around circa 2014. Can they secure their sea frontier? Can the USN stop them? 2 players,
but fast enough to where it can (and will!) be played multiple times in one session.
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ERA Austro-Prussian War 1866, The Seven Weeks War
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# of Players 12 (6 per side)
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Rules Home rules customized specifically for the Battle of Lissa.
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Description The Prussians (allied with Italy) having already decisively defeated the Austrians at Koniggratz on July 3, 1866,
the transfer of Venice from Austria
to Italy was already virtually guaranteed.
But the Italians themselves having been repeatedly trounced by the Austrians on land in this war,ordered out their navy to
win at least one battle to preserve Italian honor. Italy had a spanking brand new ironclad fleet, on paper at least
second only to France in the Mediterranean, and they were eager to try it out on the Austrians. The result
was the first ironclad battle in European history, with more than twenty major ships involved, and the largest naval battle
in European waters between Navarino and World War One. It was also one of the most studied naval battles
in history, influencing ship design and tactical doctrine for a generation afterward.
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Rules Modified
Fletcher Pratt
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Description Convention Theme Event! Craces' Race; After the carriers have withdrawn from the Coral Sea battle, the Japanese continued on with their invasion effort. RAN Adm. Crace, with US and RAN
cruisers and destroyers attempt to head off the convoy and meet the IJN cruiser escort. Played on floor, knee pads optional
(but recommended!). Scale of miniatures used: 1:1200. Day Long Event: Starting AM into PM, or Evening until
conclusion reached.
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EVENT “Above & Below – What if the Japanese Had and
an Extra 15 Minutes at Midway?”
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# of Players Up
to 8 players
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Rules Savage
Skies Edition II
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Description 1/285. The Japanese carrier fleet has been re-arming bombers on the
decks, but they are nearly done with the change-over and have begun staging and launching a strike force against the American
carriers, Yorktown and Enterprise.
The escorting zekes are already in the air, 20 from each carrier. Some as high up as 5000 ft... Then the American torpedo
bombers are spotted. Flak goes up and what comes down will depend on the skill of the pilots on both sides! The scenario is
a small sub-set of the entire battle as aircraft engage over one of the Jap carriers. Players pick the side and which flight
they are in.
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Event
"The Battle of the Philippine Sea, 1908".
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Name Tom Vakos, Xyele Miniature Gaming
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Description
- 1/6000 scale Alternative History. Teddy
Roosevelt's Great White Fleet is headed for Japan to show off America's "Big Stick". Admiral Togo has
sortied the Japanese Fleet to meet them with the surviving hero ships from the war with Russia, some new additions
straight from the shipyards, and some captured Russian battleships. Diplomacy breaks down and the shooting
starts.
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Event The Second
Battle of Chesapeake Bay
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Description Morning
October 1,1830 Hypothetical battle between Great Britain
and every ship of the line The USA every built.
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Event Victory In The Pacific Boardgame
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Rules Avalon Hill Second Edition (1981)
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Description 3/4-inch Cardboard counters. Standard 8-turn game. .
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EVENT Decisive Battle: IJN vs. USN in the Pacific
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RULE SET Naval Thunder: Battleship Row
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DESCRIPTION 1/3000 . An
American and Japanese fleet bump into each other in the vast expanse of the Pacific. Find out how well you would have commanded
a cruiser detachment or a mighty battleship in this scenario. The easy to learn Naval Thunder rules will be used and no experience
is required. The miniatures are all 1/3000 scale from Davco, Navwar, and MY Miniatures in England. All materials will be
provided although you may bring your lucky D10s, rulers, and pencils if you wish.
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Event Things that go bump
in the Med
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Name Jeff Henn of Battlefield Hobbies
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Description
1/2400th.
After a series of attacks on the British convoys bound for Malta by the Italians, the Royal Navy has had enough. They
are bound to put an end to the harassment. It is time to seal them in their ports or send them to the bottom.
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Event The Battle of Tsushima
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Rules Naval Thunder/Rise
of the Battleship
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Name
Dave Himm of Battlefield Hobbies
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Description 1/1000th. After an 18,000 mile journey, the Russian Navy has one last obstacle in their
way before they make it to Vladivostok, the Japanese Navy. Which nation shall rise like the morning sun, and which will sink
to the bottom ? This will be a battle of the main battle lines, battleships and armored cruisers
only.
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Play your favorite naval boardgames from Avalon Hill, Avalanche
Press, and more. All players will be registered with A.R.E.A. for free!
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2A
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Event It’s Time to get out of this Place
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Name Dave Himm & Jeff Henn of Battlefield Hobbies
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Description With the Confederacy crumbling around them, the Charleston Squadron decides
to take control of their own fate. In the true spirit of NAVY men, they decide that it is better to die fighting on the water
rather than watching their ships being scuttled from shore. Who knows, they may even take a lot of those damn Yankees with
them. Stand by your guns, it’s time to steam to hell.
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Event Scourge
of the Western Seas
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Description The Royal Navy attempts
to exterminate a nest of American privateers.
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Event Introductory Scenario #1
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Rules Modern Naval Conflicts by NWS
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Name Ron Mazurkiewicz & Rick Durand
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Description Soviet naval intelligence has discovered that a Belknap-class missle cruiser is racing northward to reinforce a USN
carrier group that is NE of Iceland. Fortunately for the Soviet side it has a Kresta I anti-ship cruiser in the area
that may be able to locate and intercept the US ship. Have a look at the latest and most comprehensive rules for modern
naval warfare with this introductory scenario.
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Rules Modified Fletcher Pratt
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Description Convention Theme
Event! Craces' Race; After the carriers have withdrawn from the
Coral Sea battle, the Japanese continued
on with their invasion effort. RAN Adm. Crace, with US and RAN cruisers and destroyers attempt to head off the convoy and
meet the IJN cruiser escort. Played on floor, knee pads optional (but recommended!). Scale of miniatures
used: 1:1200. Day Long Event: Continued from AM into PM, or Evening until conclusion reached.
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Event Battle of the Yazoo River—July 15, 1862
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ERA American
Civil War Naval
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# of Players Four players (1 Confederate and 3 Union)
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Rules Ironclads! Board game rules
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Description
1/600 models on 4 inch hexes. A Union
gunboat, ram, and ironclad search the Yazoo River for an elusive Confederate ironclad ram.
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Event By The Dragon's Tail
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ERA WWII
alternate history, late 1940's
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Name Michael Miserendino of M Collective
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Description Miniatures,
1:1850. A large combined Japanese fleet has been identified on a course for an allied base. Allied task forces
converge on the enemy formation at speed in an attempt to engage the Japanese fleet before it can attack the allied base,
however estimates indicate this will be very close. Take a divergence from actual WWII history, commanding either Japanese
or allied naval forces with weapons systems that never existed beyond the experimental stage or paper plans, or not until
much later.
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Event “Wilhelmshaven
Massacre”
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Max # of Players Up to 4 players
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Rules Fires
in the Sky Edition I
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Description A1/285. 'what if' scenario
based on the new Sopwith Cuckoo that was produced for this raid planned for 1918 – 5 of the 120 attacking torpedo planes
have picked out a target, the battleship 'Kaiser' and are deployed in attack formation. Scrambling Hansa-Brandenburg
seaplanes are showing up in ones and twos, but will they be able to stop the attack? (secret objectives and hidden vulnerabilities
will add to the uncertainty of the outcome)" Note: this game has been run before at Nav-Con, but with Hostile
Aircraft rules. Fires in the Sky (and Savage Skies E-II) use a new card-based movement system that plays in about half the
time of a comparable H. A. scenario, and takes only a few moves to learn the basics.
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Event "War in the Pacific,
1930. Battle of the Philippine Sea".
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Name Tom Vakos, Xyele Miniature
Gaming
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Description 1/6000
scale Alternative History. The naval disarmament conferences of the 1920's were a failure. The Great Powers
proceeded with their massive naval construction programs. In 1930 the showdown came between the U.S.and Japan.
Anglo-Dutch reinforcements may arrive. Which side will they take?
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# of Players 2-5 or maybe more
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Rules Shipwreck,
SSN (boardgame), + House Rules
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Description The Chinese direct the PLAN to seize a Japanese oil rig in the East China Sea. What will they bring with them? What will the Japanese
rules of engagement be? How alert will they be? More of a minis-type approach, using primarily Shipwreck rules.
Large hex mat, cardboard counters for minis
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Event Merchants & Marauders
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ERA Golden
Age of Piracy, 1600's
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Description Live
the life of an influential merchant or a dreaded pirate in the Caribbean. Seek your fortune
through trade, rumor hunting, missions, and of course, plundering. Will your captain gain eternal glory and immense wealth - or find a wet grave under the stormy surface.
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Event Axis & Allies Pacific (1st Edition) Expanded
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Rules Axis and Allies Pacific 1st Edition with house rules
for expansion
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Description Can the five Allied players:
the US, the British in India,
the Dutch in the Netherlands East
Indies, the Aussies, and the Chinese cooperate well enough to stop the Japanese, or will internal dissension doom their efforts?
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Description Each
player controls a group of the Kaiser's commerce raiders. Sink or capture as many merchantmen as you can.
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Event The Battle of Actium
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Rules GMT Great Battles Of History - Vol.
III. War Galley Rules.
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Name Gerry Tangney and NSG
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Description The
Battle of Actium, 31 B.C. Marcus Antonius
& Cleopatra vs Octavian & Agrippa. One of the most decisive battles
in history, Actium turned Octavian from a somewhat sorry military loser into the first Roman emperor (Augustus) and determined
the course of European history forever. Antony & Cleo try to best the
Roman navy & steal away to Egypt with their huge treasure trove.
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Play your favorite naval boardgames from Avalon Hill, Avalanche
Press, and more. All players will be registered with A.R.E.A. for free!
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Event “Raid
20!” -- Risking the Oriskany
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Rules AirWar c21, with house rules. Aircraft are 1:600 models.
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Description Same as AM session but with
varied forces and with additional house rulles. On November 18, 1952 the USS Oriskany (CV-34) is off Vladivostok when its radar detects up to 20 aircraft approaching.
Its CIC vectors 4 Panthers on CAP to intercept. In the scrap that follows up to 5 Russian MiGs are damaged
or destroyed. But suppose that the Russians had something more in mind than a dogfight?
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Rules Regatta by the Avalon Hill Game Com
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Description Race a sailing ship
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Event What it took to Sink a Ship. Gunfire
& Air Attack Damage in WW2.”
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Description The
NAV-CON War College. A presentation on research into damage results in naval combat of WWII. Plenty of statistics
and charts. How accurate are damage results in naval wargames rules? This presentation will give as close an answer
as can be found.
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Rules Modified
Fletcher Pratt
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Description Convention Theme Event! Craces'
Race; After the carriers have withdrawn from the Coral Sea battle, the Japanese continued on with their invasion effort. RAN Adm. Crace, with US and RAN cruisers
and destroyers attempt to head off the convoy and meet the IJN cruiser escort. Played on floor, knee pads optional (but
recommended!). Scale of miniatures used: 1:1200. Day Long Event: Continued from AM and PM, into Evening
until conclusion reached.
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ERA North Atlantic, 1990's
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Max # of Players 2 players
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Rules Attack
Sub by AH Card Game
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Description Naval warfare from Tom Clancy's
book. Multiple scenarios with subs & surface combatants.
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Number of Players 2
at a time, multiple plays in the session
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Rules Cod Wars boardgame available online - larger components
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Description Cod
Wars! - It's 1972 and British fishermen have been encroaching on Iceland's fisheries. Can the Icelandic navy prevent
this? Will the RN prevail once again? Will this go nuclear? 2 player convention- size boardgame, but,
again, can be played multiple times in the session. You want obscure, you don't get more obscure than this!
Board Game, huge counters
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Event Scourge of the Western Seas
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Description The Royal Navy attempts to
exterminate a nest of American privateers.
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Play your favorite naval boardgames from Avalon Hill, Avalanche
Press, and more. All players will be registered with A.R.E.A. for free!
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